Selected work

Yellowstone: more services for the whole family

At T-Mobile's Creation Center we asked how T-Mobile could offer more to families, and designed services each member could add to the family plan: for kids, parents, grandparents and even the family pet.

Role
Innovation producer
Organization
T-Mobile
Partner
Teague (industrial design and renders)
Platform
Add-on devices and services for the family plan, with parent phone apps and a family web service
Four concepts from the Teague concept posters in a two-by-two grid: the Ping carabiner tag with its charging dock and coloured status lights; the PetPing collar tag with camera and photo album; WellCare smart bottle caps, activity trackers and an adherence report; and the Family Chat pop-up video camera that sits by the TV
  1. 01Carriers had already reached almost everyone aged 16 to 50, so growth meant offering more to the families already on a plan, starting with the people at either end: kids and older relatives.
  2. 02We designed a set of family plan add-ons with Teague: check-in and talking devices for kids, ClonePhone parent controls, WellCare for older parents, EasyPhone, PetPing and Family Chat on the TV.
  3. 03In a validation survey, parents of young children most wanted oversight of a phone, and caretakers most wanted WellCare.
  • field research and prior research mining
  • concept funnel · 110 concepts to 25 to 5
  • storyboards · line-drawn concept sheets
  • industrial design · with Teague
  • interaction flows and UI mockups
  • quantitative concept validation · 393 web surveys
  • realization plans and cost estimates

The next growth was more for each family

Project Yellowstone, also called Extended Family, started from a simple chart. Mobile carriers had already reached almost everyone between about 16 and 50. More growth meant offering more to the families already on a plan, and the people least served were at the two ends of life: children, and older relatives whose needs were changing. We called them the tails.

So the question was what else a family plan could include. Each answer had to be something a family member would actually use, and simple enough to add to the plan.

From 110 ideas to a few we could build

We combined field research with families, earlier Creation Center research and a review of competing products, looking at safety, reassurance, staying in touch and independence for each member of the family.

Across three opportunity areas we generated 110 concepts, drew 25 as line-drawn storyboards to test with people, and narrowed to a handful to develop.

Two line-drawn storyboards. Left: a boy on a curb presses a small device while a car pulls up to collect another child. Right: a boy talks on a phone while a parent looks at a screen reading Billy's talking to Jenny
Two of the 25 storyboards: a kid's beacon for pick-ups, and an early ClonePhone, where a parent can see who their child is talking to.

One button to check in, one to get picked up

Ping is a small, durable tag with a carabiner clip for a backpack, belt loop or keys: a low-cost alternative to giving a child a phone.

Press check-in and the parent's phone shows the check-in with the child's location; the parent taps Thanks. Press pick-up and the tag turns blue to show it was sent, yellow when the parent taps On My Way, and green with a chirp when the parent is close. The light is the interface, so a young child needs no screen to know someone is coming.

Render of three Ping tags fanned out, glowing green, yellow and blue
The tag's status colours: blue for sent, yellow for on the way, green for nearby.
Phone screen headed Chloe is checking in, Ping at 4:30 pm, with a map pin and two buttons, On My Way and Thanks
The parent's side: a check-in with the child's location and two replies.

A voice on the wrist, and a dialer made of toys

PingPlus is a watch-shaped step up, with two-way voice, simple texts and the child's location on a map. Its screen rocks in four directions for some of the feel of a touch screen at a lower price. A call request lets a child ask a parent to call back without interrupting them, and parents can set check-in timers. Games carry over to a website when the child plugs it into a computer, which also gets it charged.

KidConnect is for children too young for that. Each small toy, called a DialPal, stands for one person, such as grandma. Put it on the call pad and it lights up and calls that person through the parent's phone over Bluetooth, on a speaker.

Render of three white rubber wristbands with square screens in teal, lime and pink, each showing a clock
PingPlus colourways: one device, customised through the wristband and the interface.
Render of a white bowl holding a blue speaker block, with a round purple toy sitting on a glowing call pad on top
KidConnect: placing a DialPal on the pad starts the call.

ClonePhone: the parent's phone mirrors the child's

For kids old enough for a real phone, ClonePhone lets a parent's phone manage a child's at four levels: an activity log of calls, texts and web pages; live alerts; per-feature limits, such as calls only to approved contacts, texts only at set hours, or the internet off; and the option to listen to or join a call.

Privacy shaped the design as much as the features. The child must agree to a notice that the phone is monitored, and people calling in are told so and can opt out.

Family Manager took the idea further as a web and mobile service, adding spending limits, a family map, safe zones and scheduled check-in points.

Four phone screens: an activity log for Jen's phone listing calls, texts and web addresses; a notifications list; an incoming call card with Monitor, Join and Dismiss buttons; and a settings list for calling, SMS, email, internet, applications and music
The parent's views: activity log, alerts, monitor or join a call, and per-feature limits.

Services for grandparents, the pet and the living room

WellCare helps adult children support their parents' health and independence: a wearable motion sensor, smart bottle caps that remind a parent which medicines to take and when to refill, and adherence reports online and in print.

EasyPhone brings grandparents into the family plan with a home phone that keeps only the essentials: a large keypad, an easy-to-read screen, a traditional cradle, and contacts the family can manage remotely.

PetPing hangs from a standard collar to track a pet's location, with a camera and speaker, and photos that go to a family album. Family Chat is a pop-up camera for the TV, so the whole family can video chat from the living room over the T-Mobile network, without broadband.

Render of EasyPhone: a white handset with a large keypad and E-ink screen, its cradle with a notepad, and the handset face down
EasyPhone: the familiar feel of a land line, on the family plan.
Render of Family Chat: a white and burgundy bowl-shaped camera unit that opens to pop up a video camera, with cables to the cable box and TV
Family Chat: press the dot and the camera pops up for a video call on the TV.

Parents wanted oversight; caretakers wanted WellCare

An outside research firm ran 393 web surveys with wireless customers in Portland and Chicago, including 69 parents with a child aged 6 to 11. The interest index counts people who rated a concept highly on appeal, relevance and interest.

Among those parents, Family Manager scored highest of any concept, PingPlus came next, ahead of the simpler Ping, and KidConnect came last with every group. With caretakers, WellCare scored highest.

Plans for building, buying or partnering

We took the concepts to T-Mobile's innovation board, each with a build, buy or partner plan and phased cost estimates. Family Manager was planned as a service T-Mobile would own and build. For Ping and PingPlus we proposed buying or partnering for the hardware, sharing a back end with T-Mobile's family locator service, and an upgrade path to the child's first phone.